/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN ccl_device float4 film_map(KernelGlobals *kg, float4 irradiance, float scale) { float exposure = kernel_data.film.exposure; float4 result = irradiance*scale; /* conversion to srgb */ result.x = color_linear_to_srgb(result.x*exposure); result.y = color_linear_to_srgb(result.y*exposure); result.z = color_linear_to_srgb(result.z*exposure); /* clamp since alpha might be > 1.0 due to russian roulette */ result.w = saturate(result.w); return result; } ccl_device uchar4 film_float_to_byte(float4 color) { uchar4 result; /* simple float to byte conversion */ result.x = (uchar)(saturate(color.x)*255.0f); result.y = (uchar)(saturate(color.y)*255.0f); result.z = (uchar)(saturate(color.z)*255.0f); result.w = (uchar)(saturate(color.w)*255.0f); return result; } ccl_device void kernel_film_convert_to_byte(KernelGlobals *kg, ccl_global uchar4 *rgba, ccl_global float *buffer, float sample_scale, int x, int y, int offset, int stride) { /* buffer offset */ int index = offset + x + y*stride; rgba += index; buffer += index*kernel_data.film.pass_stride; /* map colors */ float4 irradiance = *((ccl_global float4*)buffer); float4 float_result = film_map(kg, irradiance, sample_scale); uchar4 byte_result = film_float_to_byte(float_result); *rgba = byte_result; } ccl_device void kernel_film_convert_to_half_float(KernelGlobals *kg, ccl_global uchar4 *rgba, ccl_global float *buffer, float sample_scale, int x, int y, int offset, int stride) { /* buffer offset */ int index = offset + x + y*stride; ccl_global float4 *in = (ccl_global float4*)(buffer + index*kernel_data.film.pass_stride); ccl_global half *out = (ccl_global half*)rgba + index*4; float exposure = kernel_data.film.exposure; float4 rgba_in = *in; if(exposure != 1.0f) { rgba_in.x *= exposure; rgba_in.y *= exposure; rgba_in.z *= exposure; } float4_store_half(out, rgba_in, sample_scale); } CCL_NAMESPACE_END