/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN ccl_device float4 film_get_pass_result(KernelGlobals *kg, ccl_global float *buffer, float sample_scale, int index, bool use_display_sample_scale) { float4 pass_result; int display_pass_stride = kernel_data.film.display_pass_stride; int display_pass_components = kernel_data.film.display_pass_components; if (display_pass_components == 4) { float4 in = *(ccl_global float4 *)(buffer + display_pass_stride + index * kernel_data.film.pass_stride); float alpha = use_display_sample_scale ? (kernel_data.film.use_display_pass_alpha ? in.w : 1.0f / sample_scale) : 1.0f; pass_result = make_float4(in.x, in.y, in.z, alpha); int display_divide_pass_stride = kernel_data.film.display_divide_pass_stride; if (display_divide_pass_stride != -1) { ccl_global float4 *divide_in = (ccl_global float4 *)(buffer + display_divide_pass_stride + index * kernel_data.film.pass_stride); float3 divided = safe_divide_even_color(float4_to_float3(pass_result), float4_to_float3(*divide_in)); pass_result = make_float4(divided.x, divided.y, divided.z, pass_result.w); } if (kernel_data.film.use_display_exposure) { float exposure = kernel_data.film.exposure; pass_result *= make_float4(exposure, exposure, exposure, 1.0f); } } else if (display_pass_components == 1) { ccl_global float *in = (ccl_global float *)(buffer + display_pass_stride + index * kernel_data.film.pass_stride); pass_result = make_float4(*in, *in, *in, 1.0f / sample_scale); } return pass_result; } ccl_device float4 film_map(KernelGlobals *kg, float4 rgba_in, float scale) { float4 result; /* Conversion to SRGB. */ result.x = color_linear_to_srgb(rgba_in.x * scale); result.y = color_linear_to_srgb(rgba_in.y * scale); result.z = color_linear_to_srgb(rgba_in.z * scale); /* Clamp since alpha might be > 1.0 due to Russian roulette. */ result.w = saturate(rgba_in.w * scale); return result; } ccl_device uchar4 film_float_to_byte(float4 color) { uchar4 result; /* simple float to byte conversion */ result.x = (uchar)(saturate(color.x) * 255.0f); result.y = (uchar)(saturate(color.y) * 255.0f); result.z = (uchar)(saturate(color.z) * 255.0f); result.w = (uchar)(saturate(color.w) * 255.0f); return result; } ccl_device void kernel_film_convert_to_byte(KernelGlobals *kg, ccl_global uchar4 *rgba, ccl_global float *buffer, float sample_scale, int x, int y, int offset, int stride) { /* buffer offset */ int index = offset + x + y * stride; bool use_display_sample_scale = (kernel_data.film.display_divide_pass_stride == -1); float4 rgba_in = film_get_pass_result(kg, buffer, sample_scale, index, use_display_sample_scale); /* map colors */ float4 float_result = film_map(kg, rgba_in, use_display_sample_scale ? sample_scale : 1.0f); uchar4 uchar_result = film_float_to_byte(float_result); rgba += index; *rgba = uchar_result; } ccl_device void kernel_film_convert_to_half_float(KernelGlobals *kg, ccl_global uchar4 *rgba, ccl_global float *buffer, float sample_scale, int x, int y, int offset, int stride) { /* buffer offset */ int index = offset + x + y * stride; bool use_display_sample_scale = (kernel_data.film.display_divide_pass_stride == -1); float4 rgba_in = film_get_pass_result(kg, buffer, sample_scale, index, use_display_sample_scale); ccl_global half *out = (ccl_global half *)rgba + index * 4; float4_store_half(out, rgba_in, use_display_sample_scale ? sample_scale : 1.0f); } CCL_NAMESPACE_END