/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN __device float4 film_map(KernelGlobals *kg, float4 irradiance, int sample) { float scale = 1.0f/(float)(sample+1); float exposure = kernel_data.film.exposure; float4 result = irradiance*scale; /* conversion to srgb */ result.x = color_scene_linear_to_srgb(result.x*exposure); result.y = color_scene_linear_to_srgb(result.y*exposure); result.z = color_scene_linear_to_srgb(result.z*exposure); /* clamp since alpha might be > 1.0 due to russian roulette */ result.w = clamp(result.w, 0.0f, 1.0f); return result; } __device uchar4 film_float_to_byte(float4 color) { uchar4 result; /* simple float to byte conversion */ result.x = (uchar)clamp(color.x*255.0f, 0.0f, 255.0f); result.y = (uchar)clamp(color.y*255.0f, 0.0f, 255.0f); result.z = (uchar)clamp(color.z*255.0f, 0.0f, 255.0f); result.w = (uchar)clamp(color.w*255.0f, 0.0f, 255.0f); return result; } __device void kernel_film_tonemap(KernelGlobals *kg, __global uchar4 *rgba, __global float *buffer, int sample, int resolution, int x, int y, int offset, int stride) { /* buffer offset */ int index = offset + x + y*stride; rgba += index; buffer += index*kernel_data.film.pass_stride; /* map colors */ float4 irradiance = *((__global float4*)buffer); float4 float_result = film_map(kg, irradiance, sample); uchar4 byte_result = film_float_to_byte(float_result); *rgba = byte_result; } CCL_NAMESPACE_END