/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* Constant Globals */ #ifndef __KERNEL_GLOBALS_H__ #define __KERNEL_GLOBALS_H__ CCL_NAMESPACE_BEGIN /* On the CPU, we pass along the struct KernelGlobals to nearly everywhere in * the kernel, to access constant data. These are all stored as "textures", but * these are really just standard arrays. We can't use actually globals because * multiple renders may be running inside the same process. */ #ifdef __KERNEL_CPU__ # ifdef __OSL__ struct OSLGlobals; struct OSLThreadData; struct OSLShadingSystem; # endif struct Intersection; struct VolumeStep; typedef struct KernelGlobals { texture_image_uchar4 texture_byte4_images[TEX_NUM_BYTE4_CPU]; texture_image_float4 texture_float4_images[TEX_NUM_FLOAT4_CPU]; texture_image_half4 texture_half4_images[TEX_NUM_HALF4_CPU]; texture_image_float texture_float_images[TEX_NUM_FLOAT_CPU]; texture_image_uchar texture_byte_images[TEX_NUM_BYTE_CPU]; texture_image_half texture_half_images[TEX_NUM_HALF_CPU]; # define KERNEL_TEX(type, ttype, name) ttype name; # define KERNEL_IMAGE_TEX(type, ttype, name) # include "kernel/kernel_textures.h" KernelData __data; # ifdef __OSL__ /* On the CPU, we also have the OSL globals here. Most data structures are shared * with SVM, the difference is in the shaders and object/mesh attributes. */ OSLGlobals *osl; OSLShadingSystem *osl_ss; OSLThreadData *osl_tdata; # endif /* **** Run-time data **** */ /* Heap-allocated storage for transparent shadows intersections. */ Intersection *transparent_shadow_intersections; /* Storage for decoupled volume steps. */ VolumeStep *decoupled_volume_steps[2]; int decoupled_volume_steps_index; /* split kernel */ SplitData split_data; SplitParams split_param_data; int2 global_size; int2 global_id; } KernelGlobals; #endif /* __KERNEL_CPU__ */ /* For CUDA, constant memory textures must be globals, so we can't put them * into a struct. As a result we don't actually use this struct and use actual * globals and simply pass along a NULL pointer everywhere, which we hope gets * optimized out. */ #ifdef __KERNEL_CUDA__ __constant__ KernelData __data; typedef struct KernelGlobals { /* NOTE: Keep the size in sync with SHADOW_STACK_MAX_HITS. */ Intersection hits_stack[64]; } KernelGlobals; # ifdef __KERNEL_CUDA_TEX_STORAGE__ # define KERNEL_TEX(type, ttype, name) ttype name; # else # define KERNEL_TEX(type, ttype, name) const __constant__ __device__ type *name; # endif # define KERNEL_IMAGE_TEX(type, ttype, name) ttype name; # include "kernel/kernel_textures.h" #endif /* __KERNEL_CUDA__ */ /* OpenCL */ #ifdef __KERNEL_OPENCL__ typedef ccl_addr_space struct KernelGlobals { ccl_constant KernelData *data; # define KERNEL_TEX(type, ttype, name) \ ccl_global type *name; # include "kernel/kernel_textures.h" # ifdef __SPLIT_KERNEL__ SplitData split_data; SplitParams split_param_data; # endif } KernelGlobals; #endif /* __KERNEL_OPENCL__ */ /* Interpolated lookup table access */ ccl_device float lookup_table_read(KernelGlobals *kg, float x, int offset, int size) { x = saturate(x)*(size-1); int index = min(float_to_int(x), size-1); int nindex = min(index+1, size-1); float t = x - index; float data0 = kernel_tex_fetch(__lookup_table, index + offset); if(t == 0.0f) return data0; float data1 = kernel_tex_fetch(__lookup_table, nindex + offset); return (1.0f - t)*data0 + t*data1; } ccl_device float lookup_table_read_2D(KernelGlobals *kg, float x, float y, int offset, int xsize, int ysize) { y = saturate(y)*(ysize-1); int index = min(float_to_int(y), ysize-1); int nindex = min(index+1, ysize-1); float t = y - index; float data0 = lookup_table_read(kg, x, offset + xsize*index, xsize); if(t == 0.0f) return data0; float data1 = lookup_table_read(kg, x, offset + xsize*nindex, xsize); return (1.0f - t)*data0 + t*data1; } CCL_NAMESPACE_END #endif /* __KERNEL_GLOBALS_H__ */