/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ /* Constant Globals */ CCL_NAMESPACE_BEGIN /* On the CPU, we pass along the struct KernelGlobals to nearly everywhere in * the kernel, to access constant data. These are all stored as "textures", but * these are really just standard arrays. We can't use actually globals because * multiple renders may be running inside the same process. */ #ifdef __KERNEL_CPU__ #ifdef __OSL__ struct OSLGlobals; struct OSLThreadData; struct OSLShadingSystem; #endif #define MAX_BYTE_IMAGES 512 #define MAX_FLOAT_IMAGES 5 typedef struct KernelGlobals { texture_image_uchar4 texture_byte_images[MAX_BYTE_IMAGES]; texture_image_float4 texture_float_images[MAX_FLOAT_IMAGES]; #define KERNEL_TEX(type, ttype, name) ttype name; #define KERNEL_IMAGE_TEX(type, ttype, name) #include "kernel_textures.h" KernelData __data; #ifdef __OSL__ /* On the CPU, we also have the OSL globals here. Most data structures are shared * with SVM, the difference is in the shaders and object/mesh attributes. */ OSLGlobals *osl; OSLShadingSystem *osl_ss; OSLThreadData *osl_tdata; #endif } KernelGlobals; #endif /* For CUDA, constant memory textures must be globals, so we can't put them * into a struct. As a result we don't actually use this struct and use actual * globals and simply pass along a NULL pointer everywhere, which we hope gets * optimized out. */ #ifdef __KERNEL_CUDA__ __constant__ KernelData __data; typedef struct KernelGlobals {} KernelGlobals; #ifdef __KERNEL_CUDA_TEX_STORAGE__ #define KERNEL_TEX(type, ttype, name) ttype name; #else #define KERNEL_TEX(type, ttype, name) const __constant__ __device__ type *name; #endif #define KERNEL_IMAGE_TEX(type, ttype, name) ttype name; #include "kernel_textures.h" #endif /* OpenCL */ #ifdef __KERNEL_OPENCL__ typedef struct KernelGlobals { __constant KernelData *data; #define KERNEL_TEX(type, ttype, name) \ __global type *name; #include "kernel_textures.h" } KernelGlobals; #endif /* Interpolated lookup table access */ __device float lookup_table_read(KernelGlobals *kg, float x, int offset, int size) { x = clamp(x, 0.0f, 1.0f)*(size-1); int index = min(float_to_int(x), size-1); int nindex = min(index+1, size-1); float t = x - index; float data0 = kernel_tex_fetch(__lookup_table, index + offset); if(t == 0.0f) return data0; float data1 = kernel_tex_fetch(__lookup_table, nindex + offset); return (1.0f - t)*data0 + t*data1; } __device float lookup_table_read_2D(KernelGlobals *kg, float x, float y, int offset, int xsize, int ysize) { y = clamp(y, 0.0f, 1.0f)*(ysize-1); int index = min(float_to_int(y), ysize-1); int nindex = min(index+1, ysize-1); float t = y - index; float data0 = lookup_table_read(kg, x, offset + xsize*index, xsize); if(t == 0.0f) return data0; float data1 = lookup_table_read(kg, x, offset + xsize*nindex, xsize); return (1.0f - t)*data0 + t*data1; } CCL_NAMESPACE_END