/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* Templated common implementation part of all CPU kernels. * * The idea is that particular .cpp files sets needed optimization flags and * simply includes this file without worry of copying actual implementation over. */ #include "kernel_compat_cpu.h" #include "kernel_math.h" #include "kernel_types.h" #include "kernel_globals.h" #include "kernel_film.h" #include "kernel_path.h" #include "kernel_path_branched.h" #include "kernel_bake.h" CCL_NAMESPACE_BEGIN /* Path Tracing */ void KERNEL_FUNCTION_FULL_NAME(path_trace)(KernelGlobals *kg, float *buffer, unsigned int *rng_state, int sample, int x, int y, int offset, int stride) { #ifdef __BRANCHED_PATH__ if(kernel_data.integrator.branched) { kernel_branched_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride); } else #endif { kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride); } } /* Film */ void KERNEL_FUNCTION_FULL_NAME(convert_to_byte)(KernelGlobals *kg, uchar4 *rgba, float *buffer, float sample_scale, int x, int y, int offset, int stride) { kernel_film_convert_to_byte(kg, rgba, buffer, sample_scale, x, y, offset, stride); } void KERNEL_FUNCTION_FULL_NAME(convert_to_half_float)(KernelGlobals *kg, uchar4 *rgba, float *buffer, float sample_scale, int x, int y, int offset, int stride) { kernel_film_convert_to_half_float(kg, rgba, buffer, sample_scale, x, y, offset, stride); } /* Shader Evaluate */ void KERNEL_FUNCTION_FULL_NAME(shader)(KernelGlobals *kg, uint4 *input, float4 *output, float *output_luma, int type, int i, int offset, int sample) { if(type >= SHADER_EVAL_BAKE) { kernel_assert(output_luma == NULL); kernel_bake_evaluate(kg, input, output, (ShaderEvalType)type, i, offset, sample); } else { kernel_shader_evaluate(kg, input, output, output_luma, (ShaderEvalType)type, i, sample); } } CCL_NAMESPACE_END