/* * Copyright 2017 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* w0, w1, w2, and w3 are the four cubic B-spline basis functions. */ ccl_device float cubic_w0(float a) { return (1.0f/6.0f)*(a*(a*(-a + 3.0f) - 3.0f) + 1.0f); } ccl_device float cubic_w1(float a) { return (1.0f/6.0f)*(a*a*(3.0f*a - 6.0f) + 4.0f); } ccl_device float cubic_w2(float a) { return (1.0f/6.0f)*(a*(a*(-3.0f*a + 3.0f) + 3.0f) + 1.0f); } ccl_device float cubic_w3(float a) { return (1.0f/6.0f)*(a*a*a); } /* g0 and g1 are the two amplitude functions. */ ccl_device float cubic_g0(float a) { return cubic_w0(a) + cubic_w1(a); } ccl_device float cubic_g1(float a) { return cubic_w2(a) + cubic_w3(a); } /* h0 and h1 are the two offset functions */ ccl_device float cubic_h0(float a) { /* Note +0.5 offset to compensate for CUDA linear filtering convention. */ return -1.0f + cubic_w1(a) / (cubic_w0(a) + cubic_w1(a)) + 0.5f; } ccl_device float cubic_h1(float a) { return 1.0f + cubic_w3(a) / (cubic_w2(a) + cubic_w3(a)) + 0.5f; } /* Fast bicubic texture lookup using 4 bilinear lookups, adapted from CUDA samples. */ template ccl_device T kernel_tex_image_interp_bicubic(const TextureInfo& info, CUtexObject tex, float x, float y) { x = (x * info.width) - 0.5f; y = (y * info.height) - 0.5f; float px = floor(x); float py = floor(y); float fx = x - px; float fy = y - py; float g0x = cubic_g0(fx); float g1x = cubic_g1(fx); float x0 = (px + cubic_h0(fx)) / info.width; float x1 = (px + cubic_h1(fx)) / info.width; float y0 = (py + cubic_h0(fy)) / info.height; float y1 = (py + cubic_h1(fy)) / info.height; return cubic_g0(fy) * (g0x * tex2D(tex, x0, y0) + g1x * tex2D(tex, x1, y0)) + cubic_g1(fy) * (g0x * tex2D(tex, x0, y1) + g1x * tex2D(tex, x1, y1)); } /* Fast tricubic texture lookup using 8 trilinear lookups. */ template ccl_device T kernel_tex_image_interp_bicubic_3d(const TextureInfo& info, CUtexObject tex, float x, float y, float z) { x = (x * info.width) - 0.5f; y = (y * info.height) - 0.5f; z = (z * info.depth) - 0.5f; float px = floor(x); float py = floor(y); float pz = floor(z); float fx = x - px; float fy = y - py; float fz = z - pz; float g0x = cubic_g0(fx); float g1x = cubic_g1(fx); float g0y = cubic_g0(fy); float g1y = cubic_g1(fy); float g0z = cubic_g0(fz); float g1z = cubic_g1(fz); float x0 = (px + cubic_h0(fx)) / info.width; float x1 = (px + cubic_h1(fx)) / info.width; float y0 = (py + cubic_h0(fy)) / info.height; float y1 = (py + cubic_h1(fy)) / info.height; float z0 = (pz + cubic_h0(fz)) / info.depth; float z1 = (pz + cubic_h1(fz)) / info.depth; return g0z * (g0y * (g0x * tex3D(tex, x0, y0, z0) + g1x * tex3D(tex, x1, y0, z0)) + g1y * (g0x * tex3D(tex, x0, y1, z0) + g1x * tex3D(tex, x1, y1, z0))) + g1z * (g0y * (g0x * tex3D(tex, x0, y0, z1) + g1x * tex3D(tex, x1, y0, z1)) + g1y * (g0x * tex3D(tex, x0, y1, z1) + g1x * tex3D(tex, x1, y1, z1))); } ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, float y) { const TextureInfo& info = kernel_tex_fetch(__texture_info, id); CUtexObject tex = (CUtexObject)info.data; /* float4, byte4, ushort4 and half4 */ const int texture_type = kernel_tex_type(id); if(texture_type == IMAGE_DATA_TYPE_FLOAT4 || texture_type == IMAGE_DATA_TYPE_BYTE4 || texture_type == IMAGE_DATA_TYPE_HALF4 || texture_type == IMAGE_DATA_TYPE_USHORT4) { if(info.interpolation == INTERPOLATION_CUBIC) { return kernel_tex_image_interp_bicubic(info, tex, x, y); } else { return tex2D(tex, x, y); } } /* float, byte and half */ else { float f; if(info.interpolation == INTERPOLATION_CUBIC) { f = kernel_tex_image_interp_bicubic(info, tex, x, y); } else { f = tex2D(tex, x, y); } return make_float4(f, f, f, 1.0f); } } ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals *kg, int id, float x, float y, float z, InterpolationType interp) { const TextureInfo& info = kernel_tex_fetch(__texture_info, id); CUtexObject tex = (CUtexObject)info.data; uint interpolation = (interp == INTERPOLATION_NONE)? info.interpolation: interp; const int texture_type = kernel_tex_type(id); if(texture_type == IMAGE_DATA_TYPE_FLOAT4 || texture_type == IMAGE_DATA_TYPE_BYTE4 || texture_type == IMAGE_DATA_TYPE_HALF4 || texture_type == IMAGE_DATA_TYPE_USHORT4) { if(interpolation == INTERPOLATION_CUBIC) { return kernel_tex_image_interp_bicubic_3d(info, tex, x, y, z); } else { return tex3D(tex, x, y, z); } } else { float f; if(interpolation == INTERPOLATION_CUBIC) { f = kernel_tex_image_interp_bicubic_3d(info, tex, x, y, z); } else { f = tex3D(tex, x, y, z); } return make_float4(f, f, f, 1.0f); } }