/* * Copyright 2011-2016 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* CUDA split kernel entry points */ #ifdef __CUDA_ARCH__ #define __SPLIT_KERNEL__ #include "kernel/kernel_compat_cuda.h" #include "kernel_config.h" #include "kernel/split/kernel_split_common.h" #include "kernel/split/kernel_data_init.h" #include "kernel/split/kernel_path_init.h" #include "kernel/split/kernel_scene_intersect.h" #include "kernel/split/kernel_lamp_emission.h" #include "kernel/split/kernel_do_volume.h" #include "kernel/split/kernel_queue_enqueue.h" #include "kernel/split/kernel_indirect_background.h" #include "kernel/split/kernel_shader_setup.h" #include "kernel/split/kernel_shader_sort.h" #include "kernel/split/kernel_shader_eval.h" #include "kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h" #include "kernel/split/kernel_subsurface_scatter.h" #include "kernel/split/kernel_direct_lighting.h" #include "kernel/split/kernel_shadow_blocked_ao.h" #include "kernel/split/kernel_shadow_blocked_dl.h" #include "kernel/split/kernel_enqueue_inactive.h" #include "kernel/split/kernel_next_iteration_setup.h" #include "kernel/split/kernel_indirect_subsurface.h" #include "kernel/split/kernel_buffer_update.h" #include "kernel/kernel_film.h" /* kernels */ extern "C" __global__ void CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS) kernel_cuda_state_buffer_size(uint num_threads, uint64_t *size) { *size = split_data_buffer_size(NULL, num_threads); } extern "C" __global__ void CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS) kernel_cuda_path_trace_data_init( ccl_global void *split_data_buffer, int num_elements, ccl_global char *ray_state, int start_sample, int end_sample, int sx, int sy, int sw, int sh, int offset, int stride, ccl_global int *Queue_index, int queuesize, ccl_global char *use_queues_flag, ccl_global unsigned int *work_pool_wgs, unsigned int num_samples, ccl_global float *buffer) { kernel_data_init(NULL, NULL, split_data_buffer, num_elements, ray_state, start_sample, end_sample, sx, sy, sw, sh, offset, stride, Queue_index, queuesize, use_queues_flag, work_pool_wgs, num_samples, buffer); } #define DEFINE_SPLIT_KERNEL_FUNCTION(name) \ extern "C" __global__ void \ CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_SPLIT_MAX_REGISTERS) \ kernel_cuda_##name() \ { \ kernel_##name(NULL); \ } #define DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(name, type) \ extern "C" __global__ void \ CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_SPLIT_MAX_REGISTERS) \ kernel_cuda_##name() \ { \ ccl_local type locals; \ kernel_##name(NULL, &locals); \ } DEFINE_SPLIT_KERNEL_FUNCTION(path_init) DEFINE_SPLIT_KERNEL_FUNCTION(scene_intersect) DEFINE_SPLIT_KERNEL_FUNCTION(lamp_emission) DEFINE_SPLIT_KERNEL_FUNCTION(do_volume) DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(queue_enqueue, QueueEnqueueLocals) DEFINE_SPLIT_KERNEL_FUNCTION(indirect_background) DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_setup, uint) DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_sort, ShaderSortLocals) DEFINE_SPLIT_KERNEL_FUNCTION(shader_eval) DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(holdout_emission_blurring_pathtermination_ao, BackgroundAOLocals) DEFINE_SPLIT_KERNEL_FUNCTION(subsurface_scatter) DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(direct_lighting, uint) DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked_ao) DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked_dl) DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(enqueue_inactive, uint) DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(next_iteration_setup, uint) DEFINE_SPLIT_KERNEL_FUNCTION(indirect_subsurface) DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(buffer_update, uint) extern "C" __global__ void CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS) kernel_cuda_convert_to_byte(uchar4 *rgba, float *buffer, float sample_scale, int sx, int sy, int sw, int sh, int offset, int stride) { int x = sx + blockDim.x*blockIdx.x + threadIdx.x; int y = sy + blockDim.y*blockIdx.y + threadIdx.y; if(x < sx + sw && y < sy + sh) kernel_film_convert_to_byte(NULL, rgba, buffer, sample_scale, x, y, offset, stride); } extern "C" __global__ void CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS) kernel_cuda_convert_to_half_float(uchar4 *rgba, float *buffer, float sample_scale, int sx, int sy, int sw, int sh, int offset, int stride) { int x = sx + blockDim.x*blockIdx.x + threadIdx.x; int y = sy + blockDim.y*blockIdx.y + threadIdx.y; if(x < sx + sw && y < sy + sh) kernel_film_convert_to_half_float(NULL, rgba, buffer, sample_scale, x, y, offset, stride); } #endif