/* * Copyright 2011-2015 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "split/kernel_background_buffer_update.h" __kernel void kernel_ocl_path_trace_background_buffer_update( ccl_global char *globals, ccl_constant KernelData *data, ccl_global char *shader_data, ccl_global float *per_sample_output_buffers, ccl_global uint *rng_state, ccl_global uint *rng_coop, /* Required for buffer Update */ ccl_global float3 *throughput_coop, /* Required for background hit processing */ PathRadiance *PathRadiance_coop, /* Required for background hit processing and buffer Update */ ccl_global Ray *Ray_coop, /* Required for background hit processing */ ccl_global PathState *PathState_coop, /* Required for background hit processing */ ccl_global float *L_transparent_coop, /* Required for background hit processing and buffer Update */ ccl_global char *ray_state, /* Stores information on the current state of a ray */ int sw, int sh, int sx, int sy, int stride, int rng_state_offset_x, int rng_state_offset_y, int rng_state_stride, ccl_global unsigned int *work_array, /* Denotes work of each ray */ ccl_global int *Queue_data, /* Queues memory */ ccl_global int *Queue_index, /* Tracks the number of elements in each queue */ int queuesize, /* Size (capacity) of each queue */ int end_sample, int start_sample, #ifdef __WORK_STEALING__ ccl_global unsigned int *work_pool_wgs, unsigned int num_samples, #endif #ifdef __KERNEL_DEBUG__ DebugData *debugdata_coop, #endif int parallel_samples) /* Number of samples to be processed in parallel */ { kernel_background_buffer_update(globals, data, shader_data, per_sample_output_buffers, rng_state, rng_coop, throughput_coop, PathRadiance_coop, Ray_coop, PathState_coop, L_transparent_coop, ray_state, sw, sh, sx, sy, stride, rng_state_offset_x, rng_state_offset_y, rng_state_stride, work_array, Queue_data, Queue_index, queuesize, end_sample, start_sample, #ifdef __WORK_STEALING__ work_pool_wgs, num_samples, #endif #ifdef __KERNEL_DEBUG__ debugdata_coop, #endif parallel_samples); }