/* * Copyright 2011-2015 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "split/kernel_lamp_emission.h" __kernel void kernel_ocl_path_trace_lamp_emission( ccl_global char *kg, ccl_constant KernelData *data, ccl_global char *sd, /* Required for lamp emission */ ccl_global float3 *throughput_coop, /* Required for lamp emission */ PathRadiance *PathRadiance_coop, /* Required for lamp emission */ ccl_global Ray *Ray_coop, /* Required for lamp emission */ ccl_global PathState *PathState_coop, /* Required for lamp emission */ Intersection *Intersection_coop, /* Required for lamp emission */ ccl_global char *ray_state, /* Denotes the state of each ray */ int sw, int sh, ccl_global int *Queue_data, /* Memory for queues */ ccl_global int *Queue_index, /* Tracks the number of elements in queues */ int queuesize, /* Size (capacity) of queues */ ccl_global char *use_queues_flag, /* Used to decide if this kernel should use * queues to fetch ray index */ int parallel_samples) /* Number of samples to be processed in parallel */ { int x = get_global_id(0); int y = get_global_id(1); /* We will empty this queue in this kernel. */ if(get_global_id(0) == 0 && get_global_id(1) == 0) { Queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS] = 0; } /* Fetch use_queues_flag. */ ccl_local char local_use_queues_flag; if(get_local_id(0) == 0 && get_local_id(1) == 0) { local_use_queues_flag = use_queues_flag[0]; } barrier(CLK_LOCAL_MEM_FENCE); int ray_index; if(local_use_queues_flag) { int thread_index = get_global_id(1) * get_global_size(0) + get_global_id(0); ray_index = get_ray_index(thread_index, QUEUE_ACTIVE_AND_REGENERATED_RAYS, Queue_data, queuesize, 1); if(ray_index == QUEUE_EMPTY_SLOT) { return; } } else { if(x < (sw * parallel_samples) && y < sh){ ray_index = x + y * (sw * parallel_samples); } else { return; } } kernel_lamp_emission((KenrelGLobals *)kg, data, (ShaderData *)sd, throughput_coop, PathRadiance_coop, Ray_coop, PathState_coop, Intersection_coop, ray_state, sw, sh, use_queues_flag, parallel_samples, ray_index); }