/* * Copyright 2011-2015 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "split/kernel_next_iteration_setup.h" __kernel void kernel_ocl_path_trace_next_iteration_setup( ccl_global char *globals, ccl_constant KernelData *data, ccl_global char *shader_data, /* Required for setting up ray for next iteration */ ccl_global uint *rng_coop, /* Required for setting up ray for next iteration */ ccl_global float3 *throughput_coop, /* Required for setting up ray for next iteration */ PathRadiance *PathRadiance_coop, /* Required for setting up ray for next iteration */ ccl_global Ray *Ray_coop, /* Required for setting up ray for next iteration */ ccl_global PathState *PathState_coop, /* Required for setting up ray for next iteration */ ccl_global Ray *LightRay_dl_coop, /* Required for radiance update - direct lighting */ ccl_global int *ISLamp_coop, /* Required for radiance update - direct lighting */ ccl_global BsdfEval *BSDFEval_coop, /* Required for radiance update - direct lighting */ ccl_global Ray *LightRay_ao_coop, /* Required for radiance update - AO */ ccl_global float3 *AOBSDF_coop, /* Required for radiance update - AO */ ccl_global float3 *AOAlpha_coop, /* Required for radiance update - AO */ ccl_global char *ray_state, /* Denotes the state of each ray */ ccl_global int *Queue_data, /* Queue memory */ ccl_global int *Queue_index, /* Tracks the number of elements in each queue */ int queuesize, /* Size (capacity) of each queue */ ccl_global char *use_queues_flag) /* flag to decide if scene_intersect kernel should use queues to fetch ray index */ { kernel_next_iteration_setup(globals, data, shader_data, rng_coop, throughput_coop, PathRadiance_coop, Ray_coop, PathState_coop, LightRay_dl_coop, ISLamp_coop, BSDFEval_coop, LightRay_ao_coop, AOBSDF_coop, AOAlpha_coop, ray_state, Queue_data, Queue_index, queuesize, use_queues_flag); }