/* * Copyright 2016 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* For OpenCL we do manual lookup and interpolation. */ ccl_device_inline ccl_global TextureInfo* kernel_tex_info(KernelGlobals *kg, uint id) { const uint tex_offset = id #define KERNEL_TEX(type, name) + 1 #include "kernel/kernel_textures.h" ; return &((ccl_global TextureInfo*)kg->buffers[0])[tex_offset]; } #define tex_fetch(type, info, index) ((ccl_global type*)(kg->buffers[info->cl_buffer] + info->data))[(index)] ccl_device_inline float4 svm_image_texture_read(KernelGlobals *kg, int id, int offset) { const ccl_global TextureInfo *info = kernel_tex_info(kg, id); const int texture_type = kernel_tex_type(id); /* Float4 */ if(texture_type == IMAGE_DATA_TYPE_FLOAT4) { return tex_fetch(float4, info, offset); } /* Byte4 */ else if(texture_type == IMAGE_DATA_TYPE_BYTE4) { uchar4 r = tex_fetch(uchar4, info, offset); float f = 1.0f/255.0f; return make_float4(r.x*f, r.y*f, r.z*f, r.w*f); } /* Float */ else if(texture_type == IMAGE_DATA_TYPE_FLOAT) { float f = tex_fetch(float, info, offset); return make_float4(f, f, f, 1.0f); } /* Byte */ else { uchar r = tex_fetch(uchar, info, offset); float f = r * (1.0f/255.0f); return make_float4(f, f, f, 1.0f); } } ccl_device_inline int svm_image_texture_wrap_periodic(int x, int width) { x %= width; if(x < 0) x += width; return x; } ccl_device_inline int svm_image_texture_wrap_clamp(int x, int width) { return clamp(x, 0, width-1); } ccl_device_inline float svm_image_texture_frac(float x, int *ix) { int i = float_to_int(x) - ((x < 0.0f)? 1: 0); *ix = i; return x - (float)i; } #define SET_CUBIC_SPLINE_WEIGHTS(u, t) \ { \ u[0] = (((-1.0f/6.0f)* t + 0.5f) * t - 0.5f) * t + (1.0f/6.0f); \ u[1] = (( 0.5f * t - 1.0f) * t ) * t + (2.0f/3.0f); \ u[2] = (( -0.5f * t + 0.5f) * t + 0.5f) * t + (1.0f/6.0f); \ u[3] = (1.0f / 6.0f) * t * t * t; \ } (void)0 ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, float y) { const ccl_global TextureInfo *info = kernel_tex_info(kg, id); uint width = info->width; uint height = info->height; uint interpolation = info->interpolation; uint extension = info->extension; /* Actual sampling. */ if(interpolation == INTERPOLATION_CLOSEST) { int ix, iy; svm_image_texture_frac(x*width, &ix); svm_image_texture_frac(y*height, &iy); if(extension == EXTENSION_REPEAT) { ix = svm_image_texture_wrap_periodic(ix, width); iy = svm_image_texture_wrap_periodic(iy, height); } else { if(extension == EXTENSION_CLIP) { if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) { return make_float4(0.0f, 0.0f, 0.0f, 0.0f); } } /* Fall through. */ /* EXTENSION_EXTEND */ ix = svm_image_texture_wrap_clamp(ix, width); iy = svm_image_texture_wrap_clamp(iy, height); } return svm_image_texture_read(kg, id, ix + iy*width); } else { /* Bilinear or bicubic interpolation. */ int ix, iy, nix, niy; float tx = svm_image_texture_frac(x*width - 0.5f, &ix); float ty = svm_image_texture_frac(y*height - 0.5f, &iy); if(extension == EXTENSION_REPEAT) { ix = svm_image_texture_wrap_periodic(ix, width); iy = svm_image_texture_wrap_periodic(iy, height); nix = svm_image_texture_wrap_periodic(ix+1, width); niy = svm_image_texture_wrap_periodic(iy+1, height); } else { if(extension == EXTENSION_CLIP) { if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) { return make_float4(0.0f, 0.0f, 0.0f, 0.0f); } } ix = svm_image_texture_wrap_clamp(ix, width); iy = svm_image_texture_wrap_clamp(iy, height); nix = svm_image_texture_wrap_clamp(ix+1, width); niy = svm_image_texture_wrap_clamp(iy+1, height); } if(interpolation == INTERPOLATION_LINEAR) { /* Bilinear interpolation. */ float4 r; r = (1.0f - ty)*(1.0f - tx)*svm_image_texture_read(kg, id, ix + iy*width); r += (1.0f - ty)*tx*svm_image_texture_read(kg, id, nix + iy*width); r += ty*(1.0f - tx)*svm_image_texture_read(kg, id, ix + niy*width); r += ty*tx*svm_image_texture_read(kg, id, nix + niy*width); return r; } /* Bicubic interpolation. */ int pix, piy, nnix, nniy; if(extension == EXTENSION_REPEAT) { pix = svm_image_texture_wrap_periodic(ix-1, width); piy = svm_image_texture_wrap_periodic(iy-1, height); nnix = svm_image_texture_wrap_periodic(ix+2, width); nniy = svm_image_texture_wrap_periodic(iy+2, height); } else { pix = svm_image_texture_wrap_clamp(ix-1, width); piy = svm_image_texture_wrap_clamp(iy-1, height); nnix = svm_image_texture_wrap_clamp(ix+2, width); nniy = svm_image_texture_wrap_clamp(iy+2, height); } const int xc[4] = {pix, ix, nix, nnix}; const int yc[4] = {width * piy, width * iy, width * niy, width * nniy}; float u[4], v[4]; /* Some helper macro to keep code reasonable size, * let compiler to inline all the matrix multiplications. */ #define DATA(x, y) (svm_image_texture_read(kg, id, xc[x] + yc[y])) #define TERM(col) \ (v[col] * (u[0] * DATA(0, col) + \ u[1] * DATA(1, col) + \ u[2] * DATA(2, col) + \ u[3] * DATA(3, col))) SET_CUBIC_SPLINE_WEIGHTS(u, tx); SET_CUBIC_SPLINE_WEIGHTS(v, ty); /* Actual interpolation. */ return TERM(0) + TERM(1) + TERM(2) + TERM(3); #undef TERM #undef DATA } } ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals *kg, int id, float x, float y, float z, int interp) { const ccl_global TextureInfo *info = kernel_tex_info(kg, id); uint width = info->width; uint height = info->height; uint depth = info->depth; uint interpolation = (interp == INTERPOLATION_NONE)? info->interpolation: interp; uint extension = info->extension; /* Actual sampling. */ if(interpolation == INTERPOLATION_CLOSEST) { int ix, iy, iz; svm_image_texture_frac(x*width, &ix); svm_image_texture_frac(y*height, &iy); svm_image_texture_frac(z*depth, &iz); if(extension == EXTENSION_REPEAT) { ix = svm_image_texture_wrap_periodic(ix, width); iy = svm_image_texture_wrap_periodic(iy, height); iz = svm_image_texture_wrap_periodic(iz, depth); } else { if(extension == EXTENSION_CLIP) { if(x < 0.0f || y < 0.0f || z < 0.0f || x > 1.0f || y > 1.0f || z > 1.0f) { return make_float4(0.0f, 0.0f, 0.0f, 0.0f); } } /* Fall through. */ /* EXTENSION_EXTEND */ ix = svm_image_texture_wrap_clamp(ix, width); iy = svm_image_texture_wrap_clamp(iy, height); iz = svm_image_texture_wrap_clamp(iz, depth); } return svm_image_texture_read(kg, id, ix + iy*width + iz*width*height); } else { /* Bilinear or bicubic interpolation. */ int ix, iy, iz, nix, niy, niz; float tx = svm_image_texture_frac(x*(float)width - 0.5f, &ix); float ty = svm_image_texture_frac(y*(float)height - 0.5f, &iy); float tz = svm_image_texture_frac(z*(float)depth - 0.5f, &iz); if(extension == EXTENSION_REPEAT) { ix = svm_image_texture_wrap_periodic(ix, width); iy = svm_image_texture_wrap_periodic(iy, height); iz = svm_image_texture_wrap_periodic(iz, depth); nix = svm_image_texture_wrap_periodic(ix+1, width); niy = svm_image_texture_wrap_periodic(iy+1, height); niz = svm_image_texture_wrap_periodic(iz+1, depth); } else { if(extension == EXTENSION_CLIP) { if(x < 0.0f || y < 0.0f || z < 0.0f || x > 1.0f || y > 1.0f || z > 1.0f) { return make_float4(0.0f, 0.0f, 0.0f, 0.0f); } } /* Fall through. */ /* EXTENSION_EXTEND */ nix = svm_image_texture_wrap_clamp(ix+1, width); niy = svm_image_texture_wrap_clamp(iy+1, height); niz = svm_image_texture_wrap_clamp(iz+1, depth); ix = svm_image_texture_wrap_clamp(ix, width); iy = svm_image_texture_wrap_clamp(iy, height); iz = svm_image_texture_wrap_clamp(iz, depth); } if(interpolation == INTERPOLATION_LINEAR) { /* Bilinear interpolation. */ float4 r; r = (1.0f - tz)*(1.0f - ty)*(1.0f - tx)*svm_image_texture_read(kg, id, ix + iy*width + iz*width*height); r += (1.0f - tz)*(1.0f - ty)*tx*svm_image_texture_read(kg, id, nix + iy*width + iz*width*height); r += (1.0f - tz)*ty*(1.0f - tx)*svm_image_texture_read(kg, id, ix + niy*width + iz*width*height); r += (1.0f - tz)*ty*tx*svm_image_texture_read(kg, id, nix + niy*width + iz*width*height); r += tz*(1.0f - ty)*(1.0f - tx)*svm_image_texture_read(kg, id, ix + iy*width + niz*width*height); r += tz*(1.0f - ty)*tx*svm_image_texture_read(kg, id, nix + iy*width + niz*width*height); r += tz*ty*(1.0f - tx)*svm_image_texture_read(kg, id, ix + niy*width + niz*width*height); r += tz*ty*tx*svm_image_texture_read(kg, id, nix + niy*width + niz*width*height); return r; } /* Bicubic interpolation. */ int pix, piy, piz, nnix, nniy, nniz; if(extension == EXTENSION_REPEAT) { pix = svm_image_texture_wrap_periodic(ix-1, width); piy = svm_image_texture_wrap_periodic(iy-1, height); piz = svm_image_texture_wrap_periodic(iz-1, depth); nnix = svm_image_texture_wrap_periodic(ix+2, width); nniy = svm_image_texture_wrap_periodic(iy+2, height); nniz = svm_image_texture_wrap_periodic(iz+2, depth); } else { pix = svm_image_texture_wrap_clamp(ix-1, width); piy = svm_image_texture_wrap_clamp(iy-1, height); piz = svm_image_texture_wrap_clamp(iz-1, depth); nnix = svm_image_texture_wrap_clamp(ix+2, width); nniy = svm_image_texture_wrap_clamp(iy+2, height); nniz = svm_image_texture_wrap_clamp(iz+2, depth); } const int xc[4] = {pix, ix, nix, nnix}; const int yc[4] = {width * piy, width * iy, width * niy, width * nniy}; const int zc[4] = {width * height * piz, width * height * iz, width * height * niz, width * height * nniz}; float u[4], v[4], w[4]; /* Some helper macro to keep code reasonable size, * let compiler to inline all the matrix multiplications. */ #define DATA(x, y, z) (svm_image_texture_read(kg, id, xc[x] + yc[y] + zc[z])) #define COL_TERM(col, row) \ (v[col] * (u[0] * DATA(0, col, row) + \ u[1] * DATA(1, col, row) + \ u[2] * DATA(2, col, row) + \ u[3] * DATA(3, col, row))) #define ROW_TERM(row) \ (w[row] * (COL_TERM(0, row) + \ COL_TERM(1, row) + \ COL_TERM(2, row) + \ COL_TERM(3, row))) SET_CUBIC_SPLINE_WEIGHTS(u, tx); SET_CUBIC_SPLINE_WEIGHTS(v, ty); SET_CUBIC_SPLINE_WEIGHTS(w, tz); /* Actual interpolation. */ return ROW_TERM(0) + ROW_TERM(1) + ROW_TERM(2) + ROW_TERM(3); #undef COL_TERM #undef ROW_TERM #undef DATA } } #undef SET_CUBIC_SPLINE_WEIGHTS