/* * Copyright 2011-2015 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "split/kernel_shader_eval.h" __kernel void kernel_ocl_path_trace_shader_eval( ccl_global char *kg, ccl_constant KernelData *data, ccl_global char *sd, /* Output ShaderData structure to be filled */ ccl_global uint *rng_coop, /* Required for rbsdf calculation */ ccl_global Ray *Ray_coop, /* Required for setting up shader from ray */ ccl_global PathState *PathState_coop, /* Required for all functions in this kernel */ Intersection *Intersection_coop, /* Required for setting up shader from ray */ ccl_global char *ray_state, /* Denotes the state of each ray */ ccl_global int *Queue_data, /* queue memory */ ccl_global int *Queue_index, /* Tracks the number of elements in each queue */ int queuesize) /* Size (capacity) of each queue */ { /* Enqeueue RAY_TO_REGENERATE rays into QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS queue. */ ccl_local unsigned int local_queue_atomics; if(get_local_id(0) == 0 && get_local_id(1) == 0) { local_queue_atomics = 0; } barrier(CLK_LOCAL_MEM_FENCE); int ray_index = get_global_id(1) * get_global_size(0) + get_global_id(0); ray_index = get_ray_index(ray_index, QUEUE_ACTIVE_AND_REGENERATED_RAYS, Queue_data, queuesize, 0); if(ray_index == QUEUE_EMPTY_SLOT) { return; } char enqueue_flag = (IS_STATE(ray_state, ray_index, RAY_TO_REGENERATE)) ? 1 : 0; enqueue_ray_index_local(ray_index, QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS, enqueue_flag, queuesize, &local_queue_atomics, Queue_data, Queue_index); /* Continue on with shader evaluation. */ kernel_shader_eval((KernelGlobals *)kg, data, (ShaderData *)sd, rng_coop, Ray_coop, PathState_coop, Intersection_coop, ray_state, ray_index); }