/* * Copyright 2011-2017 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "kernel/kernel_compat_opencl.h" // PRECOMPILED #include "kernel/split/kernel_split_common.h" // PRECOMPILED #include "kernel/kernels/opencl/kernel_path_init.cl" #include "kernel/kernels/opencl/kernel_scene_intersect.cl" #include "kernel/kernels/opencl/kernel_queue_enqueue.cl" #include "kernel/kernels/opencl/kernel_shader_setup.cl" #include "kernel/kernels/opencl/kernel_shader_sort.cl" #include "kernel/kernels/opencl/kernel_enqueue_inactive.cl" #include "kernel/kernels/opencl/kernel_next_iteration_setup.cl" #include "kernel/kernels/opencl/kernel_indirect_subsurface.cl" #include "kernel/kernels/opencl/kernel_buffer_update.cl"