/* * Copyright 2011-2015 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "split/kernel_sum_all_radiance.h" __kernel void kernel_ocl_path_trace_sum_all_radiance( ccl_constant KernelData *data, /* To get pass_stride to offet into buffer */ ccl_global float *buffer, /* Output buffer of RenderTile */ ccl_global float *per_sample_output_buffer, /* Radiance contributed by all samples */ int parallel_samples, int sw, int sh, int stride, int buffer_offset_x, int buffer_offset_y, int buffer_stride, int start_sample) { kernel_sum_all_radiance(data, buffer, per_sample_output_buffer, parallel_samples, sw, sh, stride, buffer_offset_x, buffer_offset_y, buffer_stride, start_sample); }