/* * Adapted from Open Shading Language with this license: * * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. * All Rights Reserved. * * Modifications Copyright 2011, Blender Foundation. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sony Pictures Imageworks nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include "osl_closures.h" CCL_NAMESPACE_BEGIN using namespace OSL; class AshikhminVelvetClosure : public BSDFClosure { public: Vec3 m_N; float m_sigma; float m_invsigma2; AshikhminVelvetClosure() : BSDFClosure(Labels::DIFFUSE) { } void setup() { m_sigma = std::max(m_sigma, 0.01f); m_invsigma2 = 1.0f/(m_sigma * m_sigma); } bool mergeable (const ClosurePrimitive *other) const { const AshikhminVelvetClosure *comp = (const AshikhminVelvetClosure *)other; return m_N == comp->m_N && m_sigma == comp->m_sigma && BSDFClosure::mergeable(other); } size_t memsize () const { return sizeof(*this); } const char *name () const { return "ashikhmin_velvet"; } void print_on (std::ostream &out) const { out << name() << " ("; out << "(" << m_N[0] << ", " << m_N[1] << ", " << m_N[2] << "), "; out << m_sigma; out << ")"; } float albedo (const Vec3 &omega_out) const { return 1.0f; } Color3 eval_reflect (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const { float cosNO = m_N.dot(omega_out); float cosNI = m_N.dot(omega_in); if (cosNO > 0 && cosNI > 0) { Vec3 H = omega_in + omega_out; H.normalize(); float cosNH = m_N.dot(H); float cosHO = fabsf(omega_out.dot(H)); float cosNHdivHO = cosNH / cosHO; cosNHdivHO = std::max(cosNHdivHO, 0.00001f); float fac1 = 2 * fabsf(cosNHdivHO * cosNO); float fac2 = 2 * fabsf(cosNHdivHO * cosNI); float sinNH2 = 1 - cosNH * cosNH; float sinNH4 = sinNH2 * sinNH2; float cotangent2 = (cosNH * cosNH) / sinNH2; float D = expf(-cotangent2 * m_invsigma2) * m_invsigma2 * float(M_1_PI) / sinNH4; float G = std::min(1.0f, std::min(fac1, fac2)); // TODO: derive G from D analytically float out = 0.25f * (D * G) / cosNO; pdf = 0.5f * (float) M_1_PI; return Color3 (out, out, out); } return Color3 (0, 0, 0); } Color3 eval_transmit (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const { return Color3 (0, 0, 0); } ustring sample (const Vec3 &Ng, const Vec3 &omega_out, const Vec3 &domega_out_dx, const Vec3 &domega_out_dy, float randu, float randv, Vec3 &omega_in, Vec3 &domega_in_dx, Vec3 &domega_in_dy, float &pdf, Color3 &eval) const { // we are viewing the surface from above - send a ray out with uniform // distribution over the hemisphere sample_uniform_hemisphere (m_N, omega_out, randu, randv, omega_in, pdf); if (Ng.dot(omega_in) > 0) { Vec3 H = omega_in + omega_out; H.normalize(); float cosNI = m_N.dot(omega_in); float cosNO = m_N.dot(omega_out); float cosNH = m_N.dot(H); float cosHO = fabsf(omega_out.dot(H)); float cosNHdivHO = cosNH / cosHO; cosNHdivHO = std::max(cosNHdivHO, 0.00001f); float fac1 = 2 * fabsf(cosNHdivHO * cosNO); float fac2 = 2 * fabsf(cosNHdivHO * cosNI); float sinNH2 = 1 - cosNH * cosNH; float sinNH4 = sinNH2 * sinNH2; float cotangent2 = (cosNH * cosNH) / sinNH2; float D = expf(-cotangent2 * m_invsigma2) * m_invsigma2 * float(M_1_PI) / sinNH4; float G = std::min(1.0f, std::min(fac1, fac2)); // TODO: derive G from D analytically float power = 0.25f * (D * G) / cosNO; eval.setValue(power, power, power); // TODO: find a better approximation for the retroreflective bounce domega_in_dx = (2 * m_N.dot(domega_out_dx)) * m_N - domega_out_dx; domega_in_dy = (2 * m_N.dot(domega_out_dy)) * m_N - domega_out_dy; domega_in_dx *= 125; domega_in_dy *= 125; } else pdf = 0; return Labels::REFLECT; } }; ClosureParam bsdf_ashikhmin_velvet_params[] = { CLOSURE_VECTOR_PARAM(AshikhminVelvetClosure, m_N), CLOSURE_FLOAT_PARAM (AshikhminVelvetClosure, m_sigma), CLOSURE_STRING_KEYPARAM("label"), CLOSURE_FINISH_PARAM(AshikhminVelvetClosure) }; CLOSURE_PREPARE(bsdf_ashikhmin_velvet_prepare, AshikhminVelvetClosure) CCL_NAMESPACE_END