/* * Adapted from Open Shading Language with this license: * * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. * All Rights Reserved. * * Modifications Copyright 2011, Blender Foundation. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sony Pictures Imageworks nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include "kernel/kernel_compat_cpu.h" #include "kernel/osl/osl_closures.h" #include "kernel/kernel_types.h" #include "kernel/kernel_montecarlo.h" #include "kernel/closure/alloc.h" #include "kernel/closure/bsdf_diffuse_ramp.h" CCL_NAMESPACE_BEGIN using namespace OSL; class DiffuseRampClosure : public CBSDFClosure { public: DiffuseRampBsdf params; Color3 colors[8]; void setup(ShaderData *sd, int /* path_flag */, float3 weight) { DiffuseRampBsdf *bsdf = (DiffuseRampBsdf*)bsdf_alloc_osl(sd, sizeof(DiffuseRampBsdf), weight, ¶ms); if(bsdf) { bsdf->colors = (float3*)closure_alloc_extra(sd, sizeof(float3)*8); if(bsdf->colors) { for(int i = 0; i < 8; i++) bsdf->colors[i] = TO_FLOAT3(colors[i]); sd->flag |= bsdf_diffuse_ramp_setup(bsdf); } } } }; ClosureParam *closure_bsdf_diffuse_ramp_params() { static ClosureParam params[] = { CLOSURE_FLOAT3_PARAM(DiffuseRampClosure, params.N), CLOSURE_COLOR_ARRAY_PARAM(DiffuseRampClosure, colors, 8), CLOSURE_STRING_KEYPARAM(DiffuseRampClosure, label, "label"), CLOSURE_FINISH_PARAM(DiffuseRampClosure) }; return params; } CCLOSURE_PREPARE(closure_bsdf_diffuse_ramp_prepare, DiffuseRampClosure) CCL_NAMESPACE_END