/* * Adapted from Open Shading Language with this license: * * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. * All Rights Reserved. * * Modifications Copyright 2011, Blender Foundation. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sony Pictures Imageworks nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include "osl_closures.h" CCL_NAMESPACE_BEGIN using namespace OSL; class RefractionClosure : public BSDFClosure { public: Vec3 m_N; // shading normal float m_eta; // ratio of indices of refraction (inside / outside) RefractionClosure() : BSDFClosure(Labels::SINGULAR, Back) { } void setup() {} bool mergeable (const ClosurePrimitive *other) const { const RefractionClosure *comp = (const RefractionClosure *)other; return m_N == comp->m_N && m_eta == comp->m_eta && BSDFClosure::mergeable(other); } size_t memsize () const { return sizeof(*this); } const char *name () const { return "refraction"; } void print_on (std::ostream &out) const { out << name() << " ("; out << "(" << m_N[0] << ", " << m_N[1] << ", " << m_N[2] << "), "; out << m_eta; out << ")"; } Color3 eval_reflect (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const { return Color3 (0, 0, 0); } Color3 eval_transmit (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const { return Color3 (0, 0, 0); } float albedo (const Vec3 &omega_out) const { return 1.0f; } ustring sample (const Vec3 &Ng, const Vec3 &omega_out, const Vec3 &domega_out_dx, const Vec3 &domega_out_dy, float randu, float randv, Vec3 &omega_in, Vec3 &domega_in_dx, Vec3 &domega_in_dy, float &pdf, Color3 &eval) const { Vec3 R, dRdx, dRdy; Vec3 T, dTdx, dTdy; bool inside; fresnel_dielectric(m_eta, m_N, omega_out, domega_out_dx, domega_out_dy, R, dRdx, dRdy, T, dTdx, dTdy, inside); if (!inside) { pdf = 1; eval.setValue(1.0f, 1.0f, 1.0f); omega_in = T; domega_in_dx = dTdx; domega_in_dy = dTdy; } return Labels::TRANSMIT; } }; ClosureParam bsdf_refraction_params[] = { CLOSURE_VECTOR_PARAM(RefractionClosure, m_N), CLOSURE_FLOAT_PARAM (RefractionClosure, m_eta), CLOSURE_STRING_KEYPARAM("label"), CLOSURE_FINISH_PARAM(RefractionClosure) }; CLOSURE_PREPARE(bsdf_refraction_prepare, RefractionClosure) CCL_NAMESPACE_END