/* SPDX-License-Identifier: BSD-3-Clause * * Adapted from Open Shading Language * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. * All Rights Reserved. * * Modifications Copyright 2011-2022 Blender Foundation. */ #ifndef __OSL_CLOSURES_H__ #define __OSL_CLOSURES_H__ #include "kernel/types.h" #include "util/types.h" #include #include #include CCL_NAMESPACE_BEGIN OSL::ClosureParam *closure_emission_params(); OSL::ClosureParam *closure_background_params(); OSL::ClosureParam *closure_holdout_params(); OSL::ClosureParam *closure_bsdf_diffuse_ramp_params(); OSL::ClosureParam *closure_bsdf_phong_ramp_params(); OSL::ClosureParam *closure_bsdf_transparent_params(); OSL::ClosureParam *closure_bssrdf_params(); OSL::ClosureParam *closure_absorption_params(); OSL::ClosureParam *closure_henyey_greenstein_params(); OSL::ClosureParam *closure_bsdf_microfacet_params(); OSL::ClosureParam *closure_bsdf_microfacet_multi_ggx_params(); OSL::ClosureParam *closure_bsdf_microfacet_multi_ggx_glass_params(); OSL::ClosureParam *closure_bsdf_microfacet_multi_ggx_aniso_params(); OSL::ClosureParam *closure_bsdf_microfacet_ggx_fresnel_params(); OSL::ClosureParam *closure_bsdf_microfacet_ggx_aniso_fresnel_params(); OSL::ClosureParam *closure_bsdf_microfacet_multi_ggx_fresnel_params(); OSL::ClosureParam *closure_bsdf_microfacet_multi_ggx_glass_fresnel_params(); OSL::ClosureParam *closure_bsdf_microfacet_multi_ggx_aniso_fresnel_params(); OSL::ClosureParam *closure_bsdf_principled_clearcoat_params(); void closure_emission_prepare(OSL::RendererServices *, int id, void *data); void closure_background_prepare(OSL::RendererServices *, int id, void *data); void closure_holdout_prepare(OSL::RendererServices *, int id, void *data); void closure_bsdf_diffuse_ramp_prepare(OSL::RendererServices *, int id, void *data); void closure_bsdf_phong_ramp_prepare(OSL::RendererServices *, int id, void *data); void closure_bsdf_transparent_prepare(OSL::RendererServices *, int id, void *data); void closure_bssrdf_prepare(OSL::RendererServices *, int id, void *data); void closure_absorption_prepare(OSL::RendererServices *, int id, void *data); void closure_henyey_greenstein_prepare(OSL::RendererServices *, int id, void *data); void closure_bsdf_microfacet_prepare(OSL::RendererServices *, int id, void *data); void closure_bsdf_microfacet_multi_ggx_prepare(OSL::RendererServices *, int id, void *data); void closure_bsdf_microfacet_multi_ggx_glass_prepare(OSL::RendererServices *, int id, void *data); void closure_bsdf_microfacet_multi_ggx_aniso_prepare(OSL::RendererServices *, int id, void *data); void closure_bsdf_microfacet_ggx_fresnel_prepare(OSL::RendererServices *, int id, void *data); void closure_bsdf_microfacet_ggx_aniso_fresnel_prepare(OSL::RendererServices *, int id, void *data); void closure_bsdf_microfacet_multi_ggx_fresnel_prepare(OSL::RendererServices *, int id, void *data); void closure_bsdf_microfacet_multi_ggx_glass_fresnel_prepare(OSL::RendererServices *, int id, void *data); void closure_bsdf_microfacet_multi_ggx_aniso_fresnel_prepare(OSL::RendererServices *, int id, void *data); void closure_bsdf_principled_clearcoat_prepare(OSL::RendererServices *, int id, void *data); void closure_bsdf_principled_hair_prepare(OSL::RendererServices *, int id, void *data); #define CCLOSURE_PREPARE(name, classname) \ void name(RendererServices *, int id, void *data) \ { \ memset(data, 0, sizeof(classname)); \ new (data) classname(); \ } #define CCLOSURE_PREPARE_STATIC(name, classname) static CCLOSURE_PREPARE(name, classname) #define CLOSURE_FLOAT3_PARAM(st, fld) \ { \ TypeDesc::TypeVector, (int)reckless_offsetof(st, fld), NULL, sizeof(OSL::Vec3) \ } #define BSDF_CLOSURE_FLOAT_PARAM(st, fld) CLOSURE_FLOAT_PARAM(st, fld), #define BSDF_CLOSURE_FLOAT3_PARAM(st, fld) CLOSURE_FLOAT3_PARAM(st, fld), #define TO_VEC3(v) OSL::Vec3(v.x, v.y, v.z) #define TO_COLOR3(v) OSL::Color3(v.x, v.y, v.z) #define TO_FLOAT3(v) make_float3(v[0], v[1], v[2]) /* Closure */ class CClosurePrimitive { public: virtual void setup(ShaderData *sd, uint32_t path_flag, float3 weight) = 0; OSL::ustring label; }; /* BSDF */ class CBSDFClosure : public CClosurePrimitive { public: bool skip(const ShaderData *sd, uint32_t path_flag, int scattering); }; #define BSDF_CLOSURE_CLASS_BEGIN(Upper, lower, structname, TYPE) \ \ class Upper##Closure : public CBSDFClosure { \ public: \ structname params; \ float3 unused; \ \ void setup(ShaderData *sd, uint32_t path_flag, float3 weight) \ { \ if (!skip(sd, path_flag, TYPE)) { \ params.N = ensure_valid_reflection(sd->Ng, sd->I, params.N); \ structname *bsdf = (structname *)bsdf_alloc_osl( \ sd, sizeof(structname), rgb_to_spectrum(weight), ¶ms); \ sd->flag |= (bsdf) ? bsdf_##lower##_setup(bsdf) : 0; \ } \ } \ }; \ \ static ClosureParam *bsdf_##lower##_params() \ { \ static ClosureParam params[] = { /* parameters */ #define BSDF_CLOSURE_CLASS_END(Upper, lower) \ CLOSURE_STRING_KEYPARAM(Upper##Closure, label, "label"), CLOSURE_FINISH_PARAM(Upper##Closure) \ } \ ; \ return params; \ } \ \ CCLOSURE_PREPARE_STATIC(bsdf_##lower##_prepare, Upper##Closure) CCL_NAMESPACE_END #endif /* __OSL_CLOSURES_H__ */