/* SPDX-License-Identifier: BSD-3-Clause * * Adapted from Open Shading Language * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. * All Rights Reserved. * * Modifications Copyright 2011-2022 Blender Foundation. */ #include #include #include "kernel/osl/closures.h" // clang-format off #include "kernel/device/cpu/compat.h" #include "kernel/types.h" #include "kernel/closure/alloc.h" #include "kernel/closure/emissive.h" // clang-format on CCL_NAMESPACE_BEGIN using namespace OSL; /// Variable cone emissive closure /// /// This primitive emits in a cone having a configurable /// penumbra area where the light decays to 0 reaching the /// outer_angle limit. It can also behave as a lambertian emitter /// if the provided angles are PI/2, which is the default /// class GenericEmissiveClosure : public CClosurePrimitive { public: void setup(ShaderData *sd, uint32_t /* path_flag */, float3 weight) { emission_setup(sd, weight); } }; ClosureParam *closure_emission_params() { static ClosureParam params[] = {CLOSURE_STRING_KEYPARAM(GenericEmissiveClosure, label, "label"), CLOSURE_FINISH_PARAM(GenericEmissiveClosure)}; return params; } CCLOSURE_PREPARE(closure_emission_prepare, GenericEmissiveClosure) CCL_NAMESPACE_END