/* * Adapted from Open Shading Language with this license: * * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. * All Rights Reserved. * * Modifications Copyright 2011, Blender Foundation. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sony Pictures Imageworks nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include "osl_closures.h" #include "kernel_compat_cpu.h" #include "kernel_types.h" #include "closure/alloc.h" #include "closure/emissive.h" CCL_NAMESPACE_BEGIN using namespace OSL; /// Variable cone emissive closure /// /// This primitive emits in a cone having a configurable /// penumbra area where the light decays to 0 reaching the /// outer_angle limit. It can also behave as a lambertian emitter /// if the provided angles are PI/2, which is the default /// class GenericEmissiveClosure : public CClosurePrimitive { public: void setup(ShaderData *sd, int /* path_flag */, float3 weight) { closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_EMISSION_ID, weight); sd->flag |= SD_EMISSION; } }; ClosureParam *closure_emission_params() { static ClosureParam params[] = { CLOSURE_STRING_KEYPARAM(GenericEmissiveClosure, label, "label"), CLOSURE_FINISH_PARAM(GenericEmissiveClosure) }; return params; } CCLOSURE_PREPARE(closure_emission_prepare, GenericEmissiveClosure) CCL_NAMESPACE_END