/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __OSL_GLOBALS_H__ #define __OSL_GLOBALS_H__ #ifdef WITH_OSL #include #include "util_map.h" #include "util_param.h" #include "util_thread.h" #include "util_vector.h" CCL_NAMESPACE_BEGIN struct OSLGlobals { /* use */ bool use; /* shading system */ OSL::ShadingSystem *ss; /* shader states */ vector surface_state; vector volume_state; vector displacement_state; OSL::ShadingAttribStateRef background_state; /* attributes */ struct Attribute { TypeDesc type; AttributeElement elem; int offset; ParamValue value; }; typedef unordered_map AttributeMap; typedef unordered_map ObjectNameMap; vector attribute_map; ObjectNameMap object_name_map; /* thread key for thread specific data lookup */ struct ThreadData { OSL::ShaderGlobals globals; void *thread_info; }; static tls_ptr(ThreadData, thread_data); }; CCL_NAMESPACE_END #endif #endif /* __OSL_GLOBALS_H__ */