/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __OSL_GLOBALS_H__ #define __OSL_GLOBALS_H__ #ifdef WITH_OSL #include #include "util/util_map.h" #include "util/util_param.h" #include "util/util_thread.h" #include "util/util_vector.h" #ifndef WIN32 using std::isfinite; #endif CCL_NAMESPACE_BEGIN class OSLRenderServices; struct OSLGlobals { OSLGlobals() { ss = NULL; ts = NULL; services = NULL; use = false; } bool use; /* shading system */ OSL::ShadingSystem *ss; OSL::TextureSystem *ts; OSLRenderServices *services; /* shader states */ vector surface_state; vector volume_state; vector displacement_state; vector bump_state; OSL::ShaderGroupRef background_state; /* attributes */ struct Attribute { TypeDesc type; AttributeDescriptor desc; ParamValue value; }; typedef unordered_map AttributeMap; typedef unordered_map ObjectNameMap; vector attribute_map; ObjectNameMap object_name_map; vector object_names; }; /* trace() call result */ struct OSLTraceData { Ray ray; Intersection isect; ShaderData sd; bool setup; bool init; }; /* thread key for thread specific data lookup */ struct OSLThreadData { OSL::ShaderGlobals globals; OSL::PerThreadInfo *osl_thread_info; OSLTraceData tracedata; OSL::ShadingContext *context[SHADER_CONTEXT_NUM]; OIIO::TextureSystem::Perthread *oiio_thread_info; }; CCL_NAMESPACE_END #endif #endif /* __OSL_GLOBALS_H__ */