/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __OSL_SHADER_H__ #define __OSL_SHADER_H__ #ifdef WITH_OSL /* OSL Shader Engine * * Holds all variables to execute and use OSL shaders from the kernel. These * are initialized externally by OSLShaderManager before rendering starts. * * Before/after a thread starts rendering, thread_init/thread_free must be * called, which will store any per thread OSL state in thread local storage. * This means no thread state must be passed along in the kernel itself. */ #include "kernel/kernel_types.h" CCL_NAMESPACE_BEGIN class Scene; struct ShaderClosure; struct ShaderData; struct differential3; struct KernelGlobals; struct OSLGlobals; struct OSLShadingSystem; class OSLShader { public: /* init */ static void register_closures(OSLShadingSystem *ss); /* per thread data */ static void thread_init(KernelGlobals *kg, KernelGlobals *kernel_globals, OSLGlobals *osl_globals); static void thread_free(KernelGlobals *kg); /* eval */ static void eval_surface(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag, ShaderContext ctx); static void eval_background(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag, ShaderContext ctx); static void eval_volume(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag, ShaderContext ctx); static void eval_displacement(KernelGlobals *kg, ShaderData *sd, ShaderContext ctx); /* attributes */ static int find_attribute(KernelGlobals *kg, const ShaderData *sd, uint id, AttributeDescriptor *desc); }; CCL_NAMESPACE_END #endif #endif /* __OSL_SHADER_H__ */