/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __OSL_SHADER_H__ #define __OSL_SHADER_H__ #ifdef WITH_OSL /* OSL Shader Engine * * Holds all variables to execute and use OSL shaders from the kernel. These * are initialized externally by OSLShaderManager before rendering starts. * * Before/after a thread starts rendering, thread_init/thread_free must be * called, which will store any per thread OSL state in thread local storage. * This means no thread state must be passed along in the kernel itself. */ #include #include #include "kernel_types.h" #include "util_map.h" #include "util_param.h" #include "util_vector.h" CCL_NAMESPACE_BEGIN namespace OSL = ::OSL; class OSLRenderServices; class Scene; class ShaderClosure; class ShaderData; class differential3; class KernelGlobals; class OSLShader { public: /* init */ static void register_closures(OSL::ShadingSystem *ss); /* per thread data */ static void thread_init(KernelGlobals *kg); static void thread_free(KernelGlobals *kg); /* eval */ static void eval_surface(KernelGlobals *kg, ShaderData *sd, float randb, int path_flag); static float3 eval_background(KernelGlobals *kg, ShaderData *sd, int path_flag); static void eval_volume(KernelGlobals *kg, ShaderData *sd, float randb, int path_flag); static void eval_displacement(KernelGlobals *kg, ShaderData *sd); /* sample & eval */ static int bsdf_sample(const ShaderData *sd, const ShaderClosure *sc, float randu, float randv, float3& eval, float3& omega_in, differential3& domega_in, float& pdf); static float3 bsdf_eval(const ShaderData *sd, const ShaderClosure *sc, const float3& omega_in, float& pdf); static float3 emissive_eval(const ShaderData *sd, const ShaderClosure *sc); static float3 volume_eval_phase(const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, const float3 omega_out); /* release */ static void release(KernelGlobals *kg, const ShaderData *sd); }; CCL_NAMESPACE_END #endif #endif /* __OSL_SHADER_H__ */