/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "stdcycles.h" shader node_absorption_volume(color Color = color(0.8, 0.8, 0.8), float Density = 1.0, output closure color Volume = 0) { Volume = ((color(1.0, 1.0, 1.0) - Color) * max(Density, 0.0)) * absorption(); }