/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "stdcycles.h" shader node_bevel(int samples = 4, float Radius = 0.05, normal NormalIn = N, output normal NormalOut = N) { /* Abuse texture call with special @bevel token. */ vector bevel_N = (normal)(color)texture("@bevel", samples, Radius); /* Preserve input normal. */ NormalOut = normalize(NormalIn + (bevel_N - N)); }