/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "stdcycles.h" shader node_blackbody(float Temperature = 1200.0, output color Color = 0.0) { color rgb = blackbody(Temperature); /* Scale by luminance */ float l = luminance(rgb); if (l != 0.0) rgb /= l; Color = rgb; }