/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "stdcycles.h" shader node_brightness(color ColorIn = 0.8, float Bright = 0.0, float Contrast = 0.0, output color ColorOut = 0.8) { float a = 1.0 + Contrast; float b = Bright - Contrast * 0.5; ColorOut[0] = max(a * ColorIn[0] + b, 0.0); ColorOut[1] = max(a * ColorIn[1] + b, 0.0); ColorOut[2] = max(a * ColorIn[2] + b, 0.0); }