/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "stdcycles.h" shader node_clamp(string clamp_type = "minmax", float Value = 1.0, float Min = 0.0, float Max = 1.0, output float Result = 0.0) { Result = (clamp_type == "range" && (Min > Max)) ? clamp(Value, Max, Min) : clamp(Value, Min, Max); }