/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stdcycles.h" shader node_convert_from_color(color value_color = 0.0, output string value_string = "", output float value_float = 0.0, output int value_int = 0, output vector value_vector = vector(0.0, 0.0, 0.0), output point value_point = point(0.0, 0.0, 0.0), output normal value_normal = normal(0.0, 0.0, 0.0)) { value_float = value_color[0] * 0.2126 + value_color[1] * 0.7152 + value_color[2] * 0.0722; value_int = (int)(value_color[0] * 0.2126 + value_color[1] * 0.7152 + value_color[2] * 0.0722); value_vector = vector(value_color[0], value_color[1], value_color[2]); value_point = point(value_color[0], value_color[1], value_color[2]); value_normal = normal(value_color[0], value_color[1], value_color[2]); }