/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "stdcycles.h" shader node_convert_from_color(color value_color = 0.0, output string value_string = "", output float value_float = 0.0, output int value_int = 0, output vector value_vector = vector(0.0, 0.0, 0.0), output point value_point = point(0.0, 0.0, 0.0), output normal value_normal = normal(0.0, 0.0, 0.0)) { value_float = value_color[0] * 0.2126 + value_color[1] * 0.7152 + value_color[2] * 0.0722; value_int = (int)(value_color[0] * 0.2126 + value_color[1] * 0.7152 + value_color[2] * 0.0722); value_vector = vector(value_color[0], value_color[1], value_color[2]); value_point = point(value_color[0], value_color[1], value_color[2]); value_normal = normal(value_color[0], value_color[1], value_color[2]); }