/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "stdcycles.h" shader node_convert_from_float(float value_float = 0.0, output string value_string = "", output int value_int = 0, output color value_color = 0.0, output vector value_vector = vector(0.0, 0.0, 0.0), output point value_point = point(0.0, 0.0, 0.0), output normal value_normal = normal(0.0, 0.0, 0.0)) { value_int = (int)value_float; value_color = color(value_float, value_float, value_float); value_vector = vector(value_float, value_float, value_float); value_point = point(value_float, value_float, value_float); value_normal = normal(value_float, value_float, value_float); }