/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "stdcycles.h" shader node_convert_from_int(int value_int = 0, output string value_string = "", output float value_float = 0.0, output color value_color = 0.0, output vector value_vector = vector(0.0, 0.0, 0.0), output point value_point = point(0.0, 0.0, 0.0), output normal value_normal = normal(0.0, 0.0, 0.0)) { float f = (float)value_int; value_float = f; value_color = color(f, f, f); value_vector = vector(f, f, f); value_point = point(f, f, f); value_normal = normal(f, f, f); }