/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "stdcycles.h" shader node_convert_from_normal(normal value_normal = normal(0.0, 0.0, 0.0), output string value_string = "", output float value_float = 0.0, output int value_int = 0, output vector value_vector = vector(0.0, 0.0, 0.0), output color value_color = 0.0, output point value_point = point(0.0, 0.0, 0.0)) { value_float = (value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0); value_int = (int)((value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0)); value_vector = vector(value_normal[0], value_normal[1], value_normal[2]); value_color = color(value_normal[0], value_normal[1], value_normal[2]); value_point = point(value_normal[0], value_normal[1], value_normal[2]); }