/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "stdcycles.h" shader node_convert_from_string(string value_string = "", output color value_color = color(0.0, 0.0, 0.0), output float value_float = 0.0, output int value_int = 0, output vector value_vector = vector(0.0, 0.0, 0.0), output point value_point = point(0.0, 0.0, 0.0), output normal value_normal = normal(0.0, 0.0, 0.0)) { }