/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "stdcycles.h" shader node_convert_from_vector(vector value_vector = vector(0.0, 0.0, 0.0), output string value_string = "", output float value_float = 0.0, output int value_int = 0, output color value_color = color(0.0, 0.0, 0.0), output point value_point = point(0.0, 0.0, 0.0), output normal value_normal = normal(0.0, 0.0, 0.0)) { value_float = (value_vector[0] + value_vector[1] + value_vector[2]) * (1.0 / 3.0); value_int = (int)((value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0)); value_color = color(value_vector[0], value_vector[1], value_vector[2]); value_point = point(value_vector[0], value_vector[1], value_vector[2]); value_normal = normal(value_vector[0], value_vector[1], value_vector[2]); }