/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "node_ramp_util.h" #include "stdcycles.h" shader node_float_curve(float ramp[] = {0.0}, float min_x = 0.0, float max_x = 1.0, int extrapolate = 1, float ValueIn = 0.0, float Factor = 0.0, output float ValueOut = 0.0) { float c = (ValueIn - min_x) / (max_x - min_x); ValueOut = rgb_ramp_lookup(ramp, c, 1, extrapolate); ValueOut = mix(ValueIn, ValueOut, Factor); }