/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "node_color.h" #include "stdcycles.h" shader node_hsv(float Hue = 0.5, float Saturation = 1.0, float Value = 1.0, float Fac = 0.5, color ColorIn = 0.0, output color ColorOut = 0.0) { color Color = rgb_to_hsv(ColorIn); // remember: fmod doesn't work for negative numbers Color[0] = fmod(Color[0] + Hue + 0.5, 1.0); Color[1] = clamp(Color[1] * Saturation, 0.0, 1.0); Color[2] *= Value; Color = hsv_to_rgb(Color); // Clamp color to prevent negative values cauzed by oversaturation. Color[0] = max(Color[0], 0.0); Color[1] = max(Color[1], 0.0); Color[2] = max(Color[2], 0.0); ColorOut = mix(ColorIn, Color, Fac); }