/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "stdcycles.h" shader node_invert(float Fac = 1.0, color ColorIn = 0.8, output color ColorOut = 0.8) { color ColorInv = color(1.0) - ColorIn; ColorOut = mix(ColorIn, ColorInv, Fac); }