/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "node_math.h" #include "stdcycles.h" /* OSL asin, acos, and pow functions are safe by default. */ shader node_math(string math_type = "add", float Value1 = 0.5, float Value2 = 0.5, float Value3 = 0.5, output float Value = 0.0) { if (math_type == "add") Value = Value1 + Value2; else if (math_type == "subtract") Value = Value1 - Value2; else if (math_type == "multiply") Value = Value1 * Value2; else if (math_type == "divide") Value = safe_divide(Value1, Value2); else if (math_type == "power") Value = pow(Value1, Value2); else if (math_type == "logarithm") Value = safe_log(Value1, Value2); else if (math_type == "sqrt") Value = safe_sqrt(Value1); else if (math_type == "inversesqrt") Value = inversesqrt(Value1); else if (math_type == "absolute") Value = fabs(Value1); else if (math_type == "radians") Value = radians(Value1); else if (math_type == "degrees") Value = degrees(Value1); else if (math_type == "minimum") Value = min(Value1, Value2); else if (math_type == "maximum") Value = max(Value1, Value2); else if (math_type == "less_than") Value = Value1 < Value2; else if (math_type == "greater_than") Value = Value1 > Value2; else if (math_type == "round") Value = floor(Value1 + 0.5); else if (math_type == "floor") Value = floor(Value1); else if (math_type == "ceil") Value = ceil(Value1); else if (math_type == "fraction") Value = Value1 - floor(Value1); else if (math_type == "modulo") Value = safe_modulo(Value1, Value2); else if (math_type == "trunc") Value = trunc(Value1); else if (math_type == "snap") Value = floor(safe_divide(Value1, Value2)) * Value2; else if (math_type == "wrap") Value = wrap(Value1, Value2, Value3); else if (math_type == "pingpong") Value = pingpong(Value1, Value2); else if (math_type == "sine") Value = sin(Value1); else if (math_type == "cosine") Value = cos(Value1); else if (math_type == "tangent") Value = tan(Value1); else if (math_type == "sinh") Value = sinh(Value1); else if (math_type == "cosh") Value = cosh(Value1); else if (math_type == "tanh") Value = tanh(Value1); else if (math_type == "arcsine") Value = asin(Value1); else if (math_type == "arccosine") Value = acos(Value1); else if (math_type == "arctangent") Value = atan(Value1); else if (math_type == "arctan2") Value = atan2(Value1, Value2); else if (math_type == "sign") Value = sign(Value1); else if (math_type == "exponent") Value = exp(Value1); else if (math_type == "compare") Value = ((Value1 == Value2) || (abs(Value1 - Value2) <= max(Value3, 1e-5))) ? 1.0 : 0.0; else if (math_type == "multiply_add") Value = Value1 * Value2 + Value3; else if (math_type == "smoothmin") Value = smoothmin(Value1, Value2, Value3); else if (math_type == "smoothmax") Value = -(smoothmin(-Value1, -Value2, Value3)); else warning("%s", "Unknown math operator!"); }