/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "stdcycles.h" shader node_mix_float( int use_clamp = 0, float Factor = 0.5, float A = 0.0, float B = 0.0, output float Result = 0.0) { float t = (use_clamp) ? clamp(Factor, 0.0, 1.0) : Factor; Result = mix(A, B, t); }