/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stdcycles.h" shader node_particle_info(output float Index = 0.0, output float Random = 0.0, output float Age = 0.0, output float Lifetime = 0.0, output point Location = point(0.0, 0.0, 0.0), output float Size = 0.0, output vector Velocity = point(0.0, 0.0, 0.0), output vector AngularVelocity = point(0.0, 0.0, 0.0)) { getattribute("particle:index", Index); getattribute("particle:random", Random); getattribute("particle:age", Age); getattribute("particle:lifetime", Lifetime); getattribute("particle:location", Location); getattribute("particle:size", Size); getattribute("particle:velocity", Velocity); getattribute("particle:angular_velocity", AngularVelocity); }