/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "stdcycles.h" shader node_point_info(output point Position = point(0.0, 0.0, 0.0), output float Radius = 0.0, output float Random = 0.0) { getattribute("geom:point_position", Position); getattribute("geom:point_radius", Radius); getattribute("geom:point_random", Random); }