/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "node_ramp_util.h" #include "stdcycles.h" shader node_rgb_ramp(color ramp_color[] = {0.0}, float ramp_alpha[] = {0.0}, int interpolate = 1, float Fac = 0.0, output color Color = 0.0, output float Alpha = 1.0) { Color = rgb_ramp_lookup(ramp_color, Fac, interpolate, 0); Alpha = rgb_ramp_lookup(ramp_alpha, Fac, interpolate, 0); }