/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "stdcycles.h" shader node_rgb_to_bw(color Color = 0.0, output float Val = 0.0) { Val = Color[0] * 0.2126 + Color[1] * 0.7152 + Color[2] * 0.0722; }