/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "node_color.h" #include "stdcycles.h" shader node_separate_hsv(color Color = 0.8, output float H = 0.0, output float S = 0.0, output float V = 0.0) { color col = rgb_to_hsv(Color); H = col[0]; S = col[1]; V = col[2]; }