/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "stdcycles.h" shader node_separate_xyz(vector Vector = 0.8, output float X = 0.0, output float Y = 0.0, output float Z = 0.0) { X = Vector[0]; Y = Vector[1]; Z = Vector[2]; }