/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "stdcycles.h" shader node_value(float value_value = 0.0, vector vector_value = vector(0.0, 0.0, 0.0), color color_value = 0.0, output float Value = 0.0, output vector Vector = vector(0.0, 0.0, 0.0), output color Color = 0.0) { Value = value_value; Vector = vector_value; Color = color_value; }