/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "node_ramp_util.h" #include "stdcycles.h" shader node_vector_curves(color ramp[] = {0.0}, float min_x = 0.0, float max_x = 1.0, int extrapolate = 1, vector VectorIn = vector(0.0, 0.0, 0.0), float Fac = 0.0, output vector VectorOut = vector(0.0, 0.0, 0.0)) { vector c = (VectorIn - vector(min_x, min_x, min_x)) / (max_x - min_x); color r = rgb_ramp_lookup(ramp, c[0], 1, extrapolate); color g = rgb_ramp_lookup(ramp, c[0], 1, extrapolate); color b = rgb_ramp_lookup(ramp, c[0], 1, extrapolate); VectorOut[0] = r[0]; VectorOut[1] = g[1]; VectorOut[2] = b[2]; VectorOut = mix(VectorIn, VectorOut, Fac); }